OGame Redesign Explained: Old Design vs Redesign vs OGame Today

What the OGame Redesign (version 1.0) changed, when the old design disappeared, how OGame evolved through classes, Lifeforms and 13.0.0, and where a classic OGame experience still exists.

Sep 14, 2026 - 18:02
Updated: 18 days ago
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OGame Redesign Explained: Old Design vs Redesign vs OGame Today
OGame Redesign explained: old design, redesign and OGame today

Short answer: "OGame Redesign" is the new interface Gameforge introduced as OGame version 1.0, replacing the original 2002-era design. It was rolled out universe by universe, and by 1 September 2010 every old universe had been converted. It changed more than the look: Astrophysics replaced Expedition Technology, colonisation worked differently and storage was rebalanced. No official universe runs the old design today. OGame has kept evolving since, with classes, new ships, Lifeforms and the 13.0.0 rewrite.

If you played OGame in its first years, "the redesign" is the moment the game you knew changed. People still search for it, usually for one of three reasons: they want to know what changed, whether the old version still exists, or where to find an OGame that feels like the one they remember.

This article answers all three, using the OGame Wiki's documentation of the redesign and Gameforge's own announcements.

In this guide

What was the OGame Redesign?

OGame launched in 2002 as a plain, table-based browser game: pages reloaded on every click, resources updated only when you refreshed, and the overview page listed every fleet movement and every planet. The Redesign, also known as OGame version 1.0, replaced that with a new graphical interface and a new set of rules underneath it.

For a while old-design and redesigned universes existed side by side. According to the OGame Wiki, as of 1 September 2010 all remaining old universes had been changed to the redesign, which is why "old design" OGame has not existed on official servers since.

What actually changed

Interface

  • New artwork for buildings, research and ships, with sliding detail boxes.
  • Resources shown in real time instead of only on page refresh.
  • The Buildings page split into Resources and Facilities.
  • The overview no longer listed all fleet events; a compact event box on every page and a pop-up event list replaced it.
  • The planet list moved to the side of every page.
  • Messages opened as in-page pop-ups.
  • The heavier JavaScript and graphics made pages load noticeably slower, one of the most common complaints at the time.

Game mechanics

  • Astrophysics replaced Expedition Technology, tying expeditions and the number of colonies to one research.
  • Colonisation changed significantly, including how planet sizes were assigned.
  • Deuterium and energy bonuses on planets were increased.
  • Resources sent along with a colony ship were added to the new colony.
  • The cap of 50 energy per Solar Satellite was lifted.
  • Storage buildings were rebalanced: capacities changed and their price was cut in half.
  • The Alliance Combat System (ACS) was slightly altered.

For veterans the mechanical changes mattered more than the visuals. Planning colonies, expeditions and storage all worked differently afterwards, and a lot of old guides stopped being accurate overnight.

OGame's big eras: from 2002 to 2026

EraWhat defined it
2002 to 2010: the original designTable-based pages, Expedition Technology, refresh-based resources.
2010: the Redesign (version 1.0)New interface, Astrophysics, new colonisation and storage rules. All old universes converted by 1 September 2010.
Version 7: classesCollector, General and Discoverer, plus the Crawler, Reaper and Pathfinder ships. Alliance classes followed later.
2022: LifeformsFour lifeforms with their own buildings, population, food and up to 18 lifeform technologies: a second progression layer on top of classic OGame.
2026: version 13.0.0A major backend rewrite, rolled out in batches between July and August 2026.

Our OGame 13.0.0 explainer covers the most recent step in detail.

Old design vs Redesign vs OGame today

Old design (before 2010)Redesign (2010 onward)OGame in 2026
InterfacePlain tables, full page reloadsGraphical, real-time resourcesRedesign-based, web and mobile app
ExpeditionsExpedition TechnologyAstrophysicsAstrophysics, class bonuses, seasonal achievements
SpecialisationPlaystyle onlyPlaystyle onlyPlayer class, alliance class and Lifeforms
ShipsOriginal rosterOriginal rosterOriginal roster plus Crawler, Reaper and Pathfinder
Progression layersBuildings and researchBuildings and researchBuildings, research and Lifeform technologies
Available officially?NoAs the base of today's gameYes

Can you still play the old OGame?

Not on official servers. Every Gameforge universe runs the current version, and there is no option to switch back to the pre-2010 design or to a pre-Lifeforms ruleset. The closest official option is a freshly opened universe, where everyone starts at zero, but it still runs the current version with all of today's systems. Our OGame Classic servers guide explains what "classic" means in 2026.

If what you actually miss is not the 2008 interface but the simpler rule set, one research tree, no Lifeforms and no racial bonuses to plan around, the answer lies outside the official servers.

Where to find a classic OGame experience

OGameXL is an independently built, free browser game that recreates OGame as it was in 2022, just before Lifeforms: the redesign-era interface and rules, the three player classes and alliance classes, the full classic ship roster, moons, Sensor Phalanx, Jump Gates, expeditions and ACS, without Lifeforms buildings, artefacts or a second tech tree.

  • Universe I "Centaurus": x1000 development speed, x500 research, x6 war fleet speed, x8 peaceful fleet speed.
  • 250,000 Dark Matter at the start and 150,000 more every 7 days, granted by the server.
  • Browser-based, nothing to download.

It is not the 2002 design, and it does not pretend to be. It is the last version of OGame before the Lifeforms layer, which is what many returning players mean when they say they want "the old OGame". Our OGame x1000 guide explains what the speed settings mean in practice.

Sources

  • OGame Wiki: "Redesigned Universe" (OGame version 1.0 changes and the 1 September 2010 conversion date), "Lifeforms".
  • OGame Forum: "FAQ - Player Classes" (classes introduced with version 7).
  • Official OGame 13.0.0 changelogs on the Gameforge forums.

Related Guides

Frequently Asked Questions

The Redesign is the new interface and rule set Gameforge introduced as OGame version 1.0, replacing the original table-based design. By 1 September 2010 every old universe had been converted.

Besides the new graphics and real-time resources, Astrophysics replaced Expedition Technology, colonisation changed, storage buildings were rebalanced with halved prices, the 50 energy cap on Solar Satellites was removed and ACS was slightly altered.

Not on official servers. Every Gameforge universe runs the current version, including Lifeforms, and there is no option to switch back.

OGameXL is an independently built free browser game that recreates OGame as it was in 2022 before Lifeforms, with player classes, alliance classes, expeditions and ACS on a x1000 universe.

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Alex Voss

Playing and helping run OGame.life since its early seasons. Every build order, fleet composition, and expedition setup covered in these guides has been tested first-hand on our own servers before being written up.

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