OGame Anniversary Season 2026: All 15 Achievements, Rewards and Tips
OGame's 24th-anniversary season runs from 2 to 30 October 2026 on every server. Here are all 15 season achievements with every tier, what they cost, the rewards, and a plan for the days that are left.
Last updated: 14 October 2026.
Short answer: The Anniversary Season is OGame's 24th-birthday event. It runs from 2 to 30 October 2026, every server offers its 15 season achievements, and completing them unlocks rewards that stay on your whole account: six avatars, five planet skins, six titles and 100 achievement points per achievement. After 30 October the servers keep running, but the season achievements can no longer be completed.
Gameforge announced the season on 30 September, in the same week it revealed Project Orion. Unlike the Season of Exploration, which is tied to the universes that opened in August, this season is not limited to a fresh server. Established accounts can play for it too.
Below are all 15 achievements with every tier, sorted by how much effort they really take, and a plan for the days that are left.
In this guide
- The season at a glance
- All 15 achievements and their tiers
- Quick wins you can finish this week
- The tracks that need planning
- The expensive ones: Gauss, scrap and recyclers
- Rewards and achievement points
- When your progress does not show up
- A plan for the remaining days
The season at a glance
| Start | 2 October 2026 |
| End | 30 October 2026 (four weeks) |
| Where | All servers offer the season achievements |
| Achievements | 15 tracks, almost all with five tiers |
| Rewards | 6 avatars, 5 planet skins, 6 titles, 100 achievement points each |
| After the season | Servers keep running; season achievements can no longer be completed |
One wording detail is worth knowing. The announcement says all servers offer the season achievements, but it also describes the rewards as something you unlock "on the season server". On 2 October the OGame team clarified in the same forum thread that progress is counted across all universes. Your existing account counts, and you do not need to start over on a new universe.
All 15 achievements and their tiers
| # | Achievement | Tiers |
|---|---|---|
| 1 | Log in on different days | 1 / 4 / 8 / 12 / 16 days |
| 2 | Reach highscore points | 100,000 / 500,000 / 1,000,000 / 5,000,000 / 10,000,000 |
| 3 | Upgrade any building (planet or moon) | 1 / 3 / 5 / 10 / 20 times |
| 4 | Spy on other players | 10 / 25 / 50 / 100 / 200 times |
| 5 | Complete expeditions | 50 / 100 / 250 / 500 / 750 |
| 6 | Fly lifeform discovery missions | 100 / 250 / 500 / 1,000 / 1,400 |
| 7 | Have Commander, Admiral, Engineer, Geologist and Technocrat active | One tier |
| 8 | Build a Shipyard on one moon | Level 1 / 4 / 8 / 12 / 16 |
| 9 | Build Gauss Cannons | 1,000 / 2,000 / 4,000 / 8,000 / 20,000 |
| 10 | Scrap ships at the Scrap Merchant | 1,000 / 10,000 / 100,000 / 200,000 / 500,000 |
| 11 | ACS Defend with at least 1,000 combat ships | 50 / 100 / 150 / 200 / 300 hours in total |
| 12 | Get items from Import/Export | 1 / 3 / 6 / 12 / 16 |
| 13 | Find Dark Matter on expeditions | 1,000 / 2,500 / 5,000 / 10,000 / 25,000 |
| 14 | Bid on auction items | 5 / 10 / 25 / 50 / 100 times |
| 15 | Collect resources with Recyclers in a single mission | 10M / 25M / 50M / 75M / 100M |
Quick wins you can finish this week
Five tracks cost almost nothing and fit into normal play. Do these first:
- Building upgrades (#3). Twenty upgrades of any building, on a planet or a moon. Queue cheap levels on a colony and the top tier is done in a day or two.
- Espionage (#4). Two hundred spy missions. A single probe per scan does the job, and inactive players nearby make cheap, quiet targets. Our espionage guide covers what the reports actually tell you.
- Auction bids (#14). The wording counts bids, not wins. A few small bids a day on the auctioneer's lots reach 100 well before the end.
- Officers (#7). A single tier: have all five officers active at the same time. It costs Dark Matter, so check which officers you already run before you buy.
- Logins (#1). Sixteen different days. The season has 29 days, and on 15 October exactly 16 remain, so from that day on a player starting from zero needs every single remaining day for the top tier.
The tracks that need planning
Expeditions (#5) and Dark Matter from expeditions (#13). 750 expeditions in four weeks works out to about 27 a day, which only large accounts with many expedition slots can manage. For most players 250 or 500 is the realistic target. The Dark Matter track fills up from the same flights and cannot be forced, so the only lever is sending more of them. Our expedition calculator shows how many slots you have, and the expeditions guide covers fleet composition.
Lifeform discovery missions (#6). As our lifeforms guide explains, the discovery limit starts at 50 missions and grows by 50 per day. The top tier of 1,400 is therefore roughly 28 days of maximum discovery flights. If you did not start on 2 October and have no unused allowance saved up, aim for 500 or 1,000.
Import/Export (#12). Sixteen items in a 29-day season looks like a task designed to be done almost daily rather than in one sitting. Spread it over the remaining days.
Moon Shipyard (#8). This one needs a moon. The Shipyard requires a Robotics Factory, and every building level on a moon uses one of its scarce fields, so you will need Lunar Base levels to make room for level 16. Without a moon this track is closed to you.
ACS Defend (#11). Send at least 1,000 combat ships on an ACS Defend mission to an alliance member or buddy until the hours add up to 50–300. The requirement counts ships, not fleet value, so 1,000 Light Fighters (3 million metal and 1 million crystal) qualify. A fleet parked at someone else's planet fights alongside them if they are attacked, so choose an active, well-defended partner. Our fleet save guide covers the same risks.
Highscore points (#2). This track follows the size of your account. There is nothing special to plan.
The expensive ones: Gauss, scrap and recyclers
Three tracks scale into real money. Decide early how far you will go, because the top tiers can set an account back by weeks.
Gauss Cannons (#9). One Gauss Cannon costs 20,000 metal, 15,000 crystal and 2,000 deuterium:
| Tier | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1,000 | 20M | 15M | 2M |
| 2,000 | 40M | 30M | 4M |
| 4,000 | 80M | 60M | 8M |
| 8,000 | 160M | 120M | 16M |
| 20,000 | 400M | 300M | 40M |
Unlike the scrap track, this money is not lost. The cannons stay on your planet as defence.
Scrapping ships (#10). The cheapest ship in the game is the Espionage Probe at 1,000 crystal, and the Scrap Merchant gives part of the cost back. Build probes for the espionage track and scrap the surplus to work on both at once. Even tier 3 (100,000 ships) means 100 million crystal of probes before the refund.
Recyclers in one mission (#15). A Recycler carries 20,000 resources at base, plus 5% per level of Hyperspace Technology. Without that bonus the 10 million tier needs about 500 Recyclers and the 100 million tier about 5,000, and you also need a debris field that big. Most players can only reach the upper tiers with their alliance after a large battle.
Rewards and achievement points
- Six season avatars and five season planet skins.
- Six titles: Gift Machine, Born Ready, Party Venue Manager, Curious Carouser, Galactic Party Announcer and Party Popper.
- 100 achievement points per achievement. These count towards both the server and the global achievement highscores.
- Six premium avatars are available on all servers during the season as well.
Everything you unlock stays on your account and can be used on any server you play, now or later. Gameforge also says these rewards will not come back in this form. Future seasons get their own exclusive sets, even if the season type repeats.
When your progress does not show up
Many players noticed in the first days that their completed tasks were not showing up. The OGame team answered on 2 October: progress is tracked on every universe, but because the season runs on all servers at once, tasks are processed gradually and can take a while to appear. They asked players not to open support tickets about it, because support cannot fix it by hand. Give it time before assuming something is broken.
A plan for the remaining days
- Every day: log in, send your discovery missions, run expeditions, check Import/Export and place a few auction bids.
- Once: finish the 20 building upgrades and the 200 spy missions, and activate all five officers if you can afford it.
- Decide now: how many Gauss Cannons, probes to scrap and Recyclers you are willing to pay for. Tier 1 or 2 on these is reasonable for most accounts. The top tiers are for the biggest players.
For a typical mid-size account, a realistic outcome is the top tier on logins, buildings, espionage, officers and auction bids, tier 3–4 on expeditions, discovery missions, Import/Export and Dark Matter, and tier 1–2 on the expensive tracks. That is a large haul of points and most of the cosmetics without wrecking your economy for a title.
Not here for a checklist of daily chores?
OGameXL runs the 2022 ruleset — OGame before lifeforms, with a faster economy and none of the systems added since. You build, fly and fight, and that is the game.
Sources
- The Anniversary Season — official OGame forum (EN), 30 September 2026, with the team reply of 2 October 2026
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