OGame Intergalactic Research Network (IRN): Costs, Lab Math and When to Research It

How the Intergalactic Research Network links your Research Labs: requirements, the full cost table, the research time formula, how the game picks labs, worked examples and when the IRN is worth it.

Sep 14, 2026 - 18:02
Updated: 18 days ago
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OGame Intergalactic Research Network (IRN): Costs, Lab Math and When to Research It
OGame Intergalactic Research Network guide: costs, labs and research time

Short answer: the Intergalactic Research Network (IRN) links Research Labs on different planets so their levels are added together for research time. Each IRN level connects one more lab to the lab where you start the research. It requires Research Lab 10, Computer Technology 8 and Hyperspace Technology 8, level 1 costs 240,000 metal, 400,000 crystal and 160,000 deuterium, and every level doubles the cost. Labs below the lab level a technology needs are left out, so the network only works as well as your colony labs.

Research becomes the slowest part of OGame surprisingly early. Mines keep up with a few upgrades, but a single lab cannot keep up with technologies that cost millions of resources. The IRN is the standard answer, and it is also one of the easiest technologies to waste resources on if you do not understand how it picks labs.

In this guide

What the IRN does

  • You can still only run one research at a time across your whole account. The IRN does not add research slots.
  • What it changes is the effective lab level: the lab where you start the research, plus one extra lab per IRN level, are added together.
  • Joining is automatic. The game adds your highest eligible labs first; you do not pick them.

The research time formula

According to the OGame Wiki, the base research time is:

Time (hours) = (Metal + Crystal) / (1000 × universe speed × (1 + lab level))

With the IRN, "lab level" becomes the combined level of the connected labs. Because the lab level sits in the divisor, adding a second lab of similar level almost halves the time, which is why the first IRN level is so strong. Some universes apply an additional research speed divisor on top; the public server data lists it as researchDurationDivisor. Class and other bonuses, such as the Discoverer's shorter research time, are applied on top as well.

Requirements and cost per level

Requirements: Research Lab level 10, Computer Technology level 8, Hyperspace Technology level 8.

IRN levelMetalCrystalDeuteriumLabs working together
1240,000400,000160,0002
2480,000800,000320,0003
3960,0001,600,000640,0004
41,920,0003,200,0001,280,0005
53,840,0006,400,0002,560,0006
67,680,00012,800,0005,120,0007
715,360,00025,600,00010,240,0008
830,720,00051,200,00020,480,0009

Using the formula above, IRN level 1 itself takes about 58 hours at universe speed 1 with a level 10 lab: (240,000 + 400,000) / (1000 × 11).

How the game chooses which labs join

  1. The lab where you start the research always takes part. That is the planet holding the resources you pay with.
  2. Labs below the minimum lab level for that technology are excluded. Shielding Technology needs a level 6 lab, Hyperspace Drive level 7, Graviton Technology level 12. A level 4 colony lab contributes nothing to those.
  3. The remaining labs join highest first, up to IRN level + 1 labs in total.

Two consequences matter in practice. First, you should usually start research on one of your highest labs, because a low starting lab takes a slot in the network. Second, there is no point researching the IRN beyond "number of planets minus 1", because you cannot have more labs than planets. The number of planets you can own depends on Astrophysics.

Worked examples

These follow the OGame Wiki's examples, with labs at levels 10, 8, 6 and 4.

IRNResearchRequired labStart onEffective lab level
2Shielding Technology6Lab 10, 8 or 610 + 8 + 6 = 24
2Hyperspace Drive7Lab 10 or 810 + 8 = 18 (labs 6 and 4 excluded)
1Shielding Technology6Lab 10 or 810 + 8 = 18
1Shielding Technology6Lab 66 + 10 = 16 (starting lab always included)

What it does to research time

Take a technology level costing 1,600,000 metal and crystal combined, at universe speed 1:

SetupEffective lab levelResearch time
One lab at level 1212about 123 hours
IRN 1: labs 12 + 1022about 70 hours
IRN 2: labs 12 + 10 + 1032about 48 hours
IRN 3: labs 12 + 10 + 10 + 1042about 37 hours

The first level cuts the time by more than 40%; later levels still help, but each adds a smaller share while its cost doubles.

When to research it, and how far to go

  • Research level 1 as soon as you meet the requirements and have at least one colony lab at level 8 to 10. The payoff is immediate on every expensive research.
  • Raise colony labs before raising the IRN. An IRN level that connects a weak lab adds almost nothing, and lab upgrades are far cheaper than high IRN levels.
  • Aim for colony labs at the level your target technologies require: at least 7 for hyperspace research, 12 if you are working towards Graviton Technology, which also needs 300,000 energy on the researching planet.
  • Stop at planets minus one. With 9 planets, IRN 8 already connects every lab.
  • Discoverers benefit twice: shorter base research times and bigger colonies with more fields for labs. See our OGame classes guide.

Common IRN mistakes

MistakeWhy it hurts
Starting research on a low colonyThe starting lab always joins and pushes out a stronger one
Researching IRN 5 with level 3 colony labsThose labs are excluded from most technologies anyway
Expecting parallel researchThe IRN speeds up one research; it never adds a second queue
Researching past planets minus oneThere are no more labs to connect
Forgetting cancellation refundsCancelling research returns its resources, which some players use to hide resources from raids

Research at x500

On OGameXL's Centaurus universe, research runs at x500 against a x1000 economy, so research stays the real bottleneck and lab networks still matter, just in hours instead of weeks. It recreates classic OGame before Lifeforms, with one research tree and no Lifeform technologies competing for your attention. Our OGame x1000 guide shows the math.

Sources

  • OGame Wiki: Intergalactic Research Network (requirements, cost table, lab selection rules and examples), Research (research time formula), Research Lab.
  • OGame public API: serverData.xml (researchDurationDivisor).

Related Guides

Frequently Asked Questions

It adds the levels of Research Labs on different planets together when calculating research time. Each IRN level connects one more lab to the lab where you start the research. It does not allow parallel research.

Research Lab level 10, Computer Technology level 8 and Hyperspace Technology level 8. Level 1 costs 240,000 metal, 400,000 crystal and 160,000 deuterium, and each level doubles the cost.

Labs below the minimum lab level required by the technology you are researching are excluded. For example, a level 4 lab does not help with Shielding Technology, which requires a level 6 lab.

Research level 1 early, raise colony labs before adding more levels, and never go beyond your number of planets minus one, because there are no more labs to connect.

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Alex Voss

Playing and helping run OGame.life since its early seasons. Every build order, fleet composition, and expedition setup covered in these guides has been tested first-hand on our own servers before being written up.

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